Is Higher Education Adequately Building Capacity To Foster “Digitial Citizenship”?
We are experiencing a digital hive-mind in these the early
decades of the twenty-first century as manifested by the speed and spread of participatory
cultures created by online user-generated content. Currently, this manifestation
is being ideologically and commercially sold as a utopian vision unfolding with
unquestioning certainty. However, are we sweeping away our familiar yesterdays in
our rush to embrace global digital cultures? North American scholarship has adopted
the rhetoric of “digital citizenship” as an umbrella term enfolding social
participation that goes beyond just working with digital tools. This term’s
ideological assumption echoes the tradition of democratic scholarship that
leads us back to the social utopias of participatory democracy as expressed in Ralph
Waldo Emerson’s “The American Scholar” (1837). Emerson, in this essay, outlined
the scholar’s responsibility, as a member of democratic society, to participate
in the betterment of society as a whole. Echoes of Emerson resonate in the writings of John Dewey. By
drawing education into the ambit of social constructivism, Dewey continually
stressed that citizens construct their understanding of the world they live in
by reflecting on their experiences of living within it. Arguably, this has
shaped the scholarship of teaching and learning discourses.
Questions relating to the ethics emerging from the
globalisation of the Internet are discussed in the Good Play Project originating
as part of Project Zero within the Harvard Graduate School of Education in the
United States. This on-going project aims to discover how young people, aged
15-25 years, are changing because of their engagement with digital media.
Current findings show that far from being passive consumers or victims of new
media, young people are actively contributing to and defining the new media
landscape through their production of user-generated content. Of critical
interest is the manner the Good Play Project
engages with touchstones of digital citizenship. The project highlights five
key issues at stake in global digital cultures: 1) identity; 2) privacy; 3)
ownership; 4) authorship and credibility; 5) participation. The team proposes a
model of good play by considering the following themes: 1) affordances of
digital media; 2) technical and media literacy; 3) cognitive development; 4) online
and offline peer culture; and 5) ethical supports, including the absence or
presence of adult mentors in a manner that resembles the teacher-less classroom
to promote autonomous learning. While the Good Play Project believes that young
people are nurturing skill-sets through online collaboration, team members are
currently asking: are digital youth developing a corresponding ethical sense
regarding their online activities? A current transatlantic debate is “net
neutrality”: how can rights of expression be balanced against freedom of
access?
It is worth remembering that the experience of technology is
not neutral as it changes the rate and flow of information and by so doing it
changes society in many imperceptible ways as futurist Paul Virilio has noted. Contemporary
techno-culture is bringing persons into new networks of interconnection yet
paradoxically weakening personal empathetic engagement. Educational constructivists,
exemplifying the ideas of Emerson and Dewey, have made an important
contribution to the definition of a liberal humanistic vision of the future.
Their contribution lies in the fact that these educational philosophies keep alive
the dream of a libertarian society in which humaneness moderates the calculus
of production for profit. Progressive educators, like the Acorn School in
London, have already started a journey that seeks to re-imagine the traditional
values of citizenship in order to re-assess their application for digital
culture. Educational constructivists challenge us to seek out ways to re-humanise
our social systems. Education in a humanistic society will require explicit fostering
of citizens motivated by co-operation, altruism and compassion instead of competition,
hedonism and egotism alienated within silos of digital media.
Further Reading
Acorn School London [Online] Accessed on 29 October 2015 from
John Armitage “Beyond Postmodernism? Paul Virilio's Hypermodern
Cultural
Theory” [Online]
Accessed on 29 October 2015 from
John Dewey (1916) Democracy
and Education: an introduction to the philosophy of
education. (New York:
Macmillan Company) [Online] Accessed on 29
October
Ralph Waldo Emerson (1837) “The American Scholar” [Online] Accessed on 29 October
2015 from http://www.emersoncentral.com/amscholar.htm.
Good
Play Project [Online] Accessed on 29 October 2015 from
Paul
Virilio (2005) The Information Bomb,
trans. Chris Turner (London: Verso).